Case Study 

Level Study to Creation

I replayed the level so I can run around the space to get an idea of level spacing and enemy placement. As I played, I did quick paper sketches of the level to get a top down view of the level. I then blocked it out with BSP brushes and did blueprints for the level to feel more whole.

Analyzing The Level and Mechanics 

To further my knowledge of visual scripting in Unreal Engine, I created some AI behaviors and mechanics using Blueprints. I took notes on how the enemies reacted and how the level puzzles were effected by time shifting. I also took screenshots of the game to break down how the player was being guided through the space.

TitanFall 2 Enemies

Screenshot of when the player first fights the dis-functional robots in "Effect and Cause". Robots are replaced with zombie models.