• Own the level design process for the “Death Ray” level from concept to final product.

  • Greyboxing and iterating on a level that will have at least 30 minutes of gameplay.

  • Prototyped multiple small puzzle mechanics using Blueprints in Unreal Engine 4.

  • Created all the scripted events and puzzles in the level using Unreal Engine’s Level Sequencer.

  • Leading the level design process and providing constructive feedback to 8 other level designers.

Project RubyShark is a first person shooter being built in Unreal Engine 4 by a small team. I am a level designer and the lead level designer on this project. We anticipate the game to be released 2021. Detailed breakdowns and more information on the game will be available in the near future.

Sewer Open Combat Space