Responsibilities:

  • Own the level design process for the “Death Ray” level from concept to final product

  • Lead the puzzle design workflow for the team to ensure cohesive puzzle difficulty and pacing throughout the game

  • Mentoring a junior designer on the level design workflow and providing constructive feedback on their work

Project RubyShark is a first person shooter being built in Unreal Engine 4 by a small team. I am a level designer and the lead puzzle designer on this project. We anticipate the game to be released 2021. Detailed breakdowns and more information on the game will be available in the near future.