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  • Designed and implemented content for multiple spaces that combined combat, exploration, and puzzles.

  • Redesigned level layouts to match the game's narrative and traversal mechanics.

  • Replaced modular block out geometry with procedural level design tool.

  • Providing feedback to team members on ways to improve tools and workflow.

  • Collaborating with other designers to enhance and polish the player’s experience.

  • Pitched and prototyped mission spaces, their narratives, and objectives.

  • Prototyped multiple puzzle mechanics and interactions for an unannounced project.

In June 2021, I was hired by Hangar 13 as a design intern for the Level Design team. I was brought on fulltime as an Associate Designer in September. While at Hangar 13, I was working on unannounced AAA titles.